Broadcast Exchange

Creating a dynamic virtual environment for BBC Olympics coverage

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Episode notes

BBC's coverage of the Winter Olympics in Beijing utilized the latest in virtual studio technology to transport presenters and viewers to a snowy ski resort.

Using the Unreal Engine paired with the latest technology from Vizrt, the project's designers digitally sculpted mountains for the broadcast environment while carefully thinking through how to keep the visuals dynamic with data and highlights.

Jim Mann of Lightwell and Toby Kalitowski of BK Design Projects join the Broadcast Exchange to take us inside the virtual set design, the development in Epic Game's Unreal Engine and the larger impact of the technology on the future of storytelling.

Transcript at broadcastexchange.show.

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