ComposerCast
By Will Helliwell
The world of video games is exciting and full of innovative music. Join Will Helliwell and Lloyd Tranter as they explore the phenomenon of games and music, from reviews and interviews to the history behind some of your favourite consoles. If you enjoy video games and their accompanying soundtracks, this is the podcast for you.
Latest episode
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A Brief Pause
Hello everyone. Will from ComposerCast here. Just wanted to give a quick update on the podcast. It’s currently on pause. It’s not stopped or cancelled but I’m just taking a break away from it. I have a baby arriving in January which is part of the re… -
Interview: Elliot Callighan
On this episode, we talked to composer and sound designer, Elliot Callighan. He has recently worked on the the music for the new Trackmania game and is also the owner of Unlock Audio, a company who provide full audio support for game developers. -
Interview: Evan Rogers
Our first VR interview episode! We talked to arranger, orchestrator and composer, Evan Rogers. -
Celestial
We're still in lockdown so join us for another lockdown episode of ComposerCast where Lloyd and I chat about virtual reality inside virtual reality. -
Inside The Future?
Join us for a special lockdown episode of ComposerCast where Lloyd and I talk to each other inside virtual reality. -
Interview: Chris Jolley
Episode 35 of ComposerCast. This is an interview episode where I talk to the wonderful composer and sound designer, Chris Jolley, about his audio career in games. -
Bewitche(r)d
On this episode we talk about BlazeRush, a naughty goose and a witcher. -
Amanita Music Part 2
Part 2 of our talk about Amanita Design and the beautiful worlds they create. -
Amanita Music Part 1
On this episode we talk about VR racing, the 10 year anniversary of Machinarium and give a shout-out to Music Weeklies. Join us next episode where we'll do a proper analysis of the music by Floex. -
Making Music With Code
On this episode we talk about VR truck driving, goblin fighting, correcting past mistakes and learning to code with music. We end with a constructive deconstruction of a video game track.