Tech Talks

Brian Tanner Explains Why Video Games Are Actually AI’s Hardest Frontier


Published: 1 June 2026 at 09:25 Europe/London

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Episode notes

We assume AI’s greatest test is in self-driving cars or robotics, but what if it’s actually inside video games?

David Savage sits down with Artificial.Agency CEO Brian Tanner to explore how generative AI is shifting games from pre-scripted stories to living, reacting worlds. Discover why building gaming AI is surprisingly harder than real-world automation, and what happens when society gains access to super-intelligent personal assistants.


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